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Digital sightseeing in Remember Me. I have to admit this one almost passed me by due to the slightly disappointing reviews, but I’m very glad I played it. It’s set in a meticulously and beautifully crafted world. It also made me realise that this is what I love in a game - being taken away to another place. Escapism. Interesting how the rest of my current design team differs. I think my creative director has similar sensibilities, but the other two designers play games for very different reasons. One likes create characters who are very different from themselves and who they then rollplay, while the other is fascinated by numbers, statistics, odds and probability.