Player Horse and camera systems

Iterated on horse player controls and companion-lead behavior. motion matched horse required tuning of motion curves. trying to find the balance between animation fidelity and responsiveness. navmesh based obstacle avoidance. collision based obstacle avoidance.

horse camera. working with art director to get a long lens. problems then with far shots and intersecting trees. problems with a jarring dolly-zoom when dismounting. solutions for that.

worked with animation director to get a camera that slowly panned back and had the right amount of shake. ref - leo movie

created new type of camera for the vehicles and horse, which had many controls for the camera auto-following you. breaking when you try to control it yourself. providing a set of controls for the designers working with boats so they could tune springs, camera arcs, FOC’s, blah blh blah with a specific focus on limiting motion sickness and providing